posted: june 13 2016


superbrothers is seeking a 3D env artist (maya, unity, freelance)


hi there,

so we have a 3D videogame in production here at superbrothers HQ

we have it carved out pretty well but it’s just me on the art side

im looking to get the quality up

i could use some expertise, contribution and excitement on env art





-availability: ASAP through the summer, mayyybe to end of 2016

-working remotely, part time



-enjoyed sworcery a big plus

-psyched about helping to sharpen and carve out ‘superbrothers style in 3D’ a plus

-note: the style is neither pixel nor voxel, some style refs listed below

-east coast time a plus


anyone know anyone who might be a good fit?


plz hit me up with any tips or Qs: hello @


coupla extra details below


ok & kindest wishes




-- | the woods of quebec





-refine and sharpen some existing 3D visual material, spaces and aesthetics

-extend existing materials, help carve out some new spaces, contribute to concepts & style



-cinematic presentation, clean polygons (not pixels, not voxels)

-sorta like: DIY ridley scott / kubrick science ficiton with ghibli/moebius type shapes

-misc tone/concept refs: carl sagan, tolstoy, leguin, werner herzog, dan o’bannon, jodorowsky